GameSoundCon, the largest professional conference for video game music and sound design, just posted their annual Game Audio Industry Survey with the latest numbers on income for game audio pros.
The 2019 report covers both freelance and salaried game music composers and sound designers and gives details about:
- Compensation
- Salaried Employees, Freelancers, Contract Terms
- By Gender, Geographic Region
- Work and Environment
- Freelance/Employee Status
- Job Roles/Responsibilities
- Audio Middleware
- Education
- Education Level/Degree Type
- Compensation
- Entry Level income/education
This is an example of the information contained in the 2019 Game Audio Industry Survey. . Click here to read the full survey report.
This year’s numbers show that having a degree, particularly a music degree, is helpful when trying to land a job with a game company. Moreover, game audio jobs seem to pay considerably more in the US than in other parts of the world. The complete report further reveals detailed information about average salaries, per project and per minute fees, how many composers also do sound effects, integration and programming work, and how many game audio pros are currently working on a Virtual Reality title.
GameSoundCon will be held October 29 & 30 in the Millennium Biltmore Hotel in Los Angeles. The keynote speaker is Wilbert Roget II, who composed the sound for Mortal Kombat 11.
Apart from Game Audio Essentials track that include talks about career related topics like “How did you get that job?” focusing on how/when/where/why successful composers get hired on the games they score, attendees will have the opportunity to dive deep into the various tracks and explore all aspects of game audio:
- Virtual Reality
- Dialogue & Performance
- Game Audio Research
- Wwise Sessions
- Roundtables and Game Audio Pro
More information and registration at www.GameSoundCon.com. EARLY BIRD PRICING until September 19!